diff options
| author | Mandar1jn <marijnkneppers@gmail.com> | 2023-08-09 21:23:17 +0200 |
|---|---|---|
| committer | Mandar1jn <marijnkneppers@gmail.com> | 2023-08-13 19:55:10 +0200 |
| commit | 31d6aa51170bf44cc39a2ec655887bcf0acf249a (patch) | |
| tree | 3f96f0370f1ecfed9acded1e6329d24e4a77c93f /Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp | |
| parent | bc47a286535527f46569b8a0ec0a0b402c83ec3c (diff) | |
Skylanders: expand and improve character list
The previous list had some issues. A lot of variant id's were set to 0x0000. Althought this works for some figures, on a technicallity implemented into the games, they are technically wrong and don't result in exactly the same experience as the real figures. For example, the previous small fry got a "series 1" text in the summon screen. The real small fry does not have this. I also added figure types so I can add seperate generation logic later.
The Kaos element only applies to 3 items. So, I decided to throw it under others since it's not listed as an element in the manual and you can easily search for Kaos
Diffstat (limited to 'Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp')
0 files changed, 0 insertions, 0 deletions
