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| author | Martino Fontana <tinozzo123@gmail.com> | 2025-06-19 15:47:09 +0200 |
|---|---|---|
| committer | Martino Fontana <tinozzo123@gmail.com> | 2025-08-01 23:25:06 +0200 |
| commit | 5d71ac268f0cada886a101b74af410fd05c3eab3 (patch) | |
| tree | 402c0a58671031089bb642dea6c105b07455b44e /Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp | |
| parent | aa7b13f35344d077b43b3be8a368ce3e998d6fb9 (diff) | |
ActionReplay/PatchEngine: Replace HostWrite with ApplyMemoryPatch
Compared to the former, the latter invalidates the icache, which is
something that is likely desired for patches (especially if they are
applied while the game is running).
Diffstat (limited to 'Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp')
0 files changed, 0 insertions, 0 deletions
