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| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-07-02 21:27:24 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-07-09 12:21:34 -0500 |
| commit | 77511e8e7cc80cc82fa1edf206948f714413aac8 (patch) | |
| tree | 112ec9a7f52b18023c9178035ea2e27a2653c053 /Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp | |
| parent | 7bb04ff1dc7c528c794694edcc9802667345a6e3 (diff) | |
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
Diffstat (limited to 'Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp index c234b4088e..cc21549e54 100644 --- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp +++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp @@ -10,6 +10,7 @@ #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "VideoCommon/Assets/CustomTextureData.h" +#include "VideoCommon/Assets/MaterialAsset.h" #include "VideoCommon/Assets/ShaderAsset.h" namespace VideoCommon @@ -144,6 +145,61 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadPixelShader(const return LoadInfo{approx_mem_size, GetLastAssetWriteTime(asset_id)}; } +CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const AssetID& asset_id, + MaterialData* data) +{ + const auto asset_map = GetAssetMapForID(asset_id); + + // Material is expected to have one asset mapped + if (asset_map.empty() || asset_map.size() > 1) + { + ERROR_LOG_FMT(VIDEO, "Asset '{}' error - material expected to have one file mapped!", asset_id); + return {}; + } + const auto& asset_path = asset_map.begin()->second; + + std::string json_data; + if (!File::ReadFileToString(asset_path.string(), json_data)) + { + ERROR_LOG_FMT(VIDEO, "Asset '{}' error - material failed to load the json file '{}',", + asset_id, asset_path.string()); + return {}; + } + + picojson::value root; + const auto error = picojson::parse(root, json_data); + + if (!error.empty()) + { + ERROR_LOG_FMT( + VIDEO, + "Asset '{}' error - material failed to load the json file '{}', due to parse error: {}", + asset_id, asset_path.string(), error); + return {}; + } + if (!root.is<picojson::object>()) + { + ERROR_LOG_FMT(VIDEO, + "Asset '{}' error - material failed to load the json file '{}', due to root not " + "being an object!", + asset_id, asset_path.string()); + return {}; + } + + const auto& root_obj = root.get<picojson::object>(); + + if (!MaterialData::FromJson(asset_id, root_obj, data)) + { + ERROR_LOG_FMT(VIDEO, + "Asset '{}' error - material failed to load the json file '{}', as material " + "json could not be parsed!", + asset_id, asset_path.string()); + return {}; + } + + return LoadInfo{json_data.size(), GetLastAssetWriteTime(asset_id)}; +} + CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const AssetID& asset_id, CustomTextureData* data) { |
