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authorMai <mai.iam2048@gmail.com>2024-01-26 12:39:37 -0500
committerGitHub <noreply@github.com>2024-01-26 12:39:37 -0500
commita5533087754b5bb7b031682ac59d231876134701 (patch)
tree9c99266b070d3a158814f878e1893ebcf3e04c32 /Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
parent97160ddc83d71a26ef206b29e15313f3dc661ce2 (diff)
parent3c00689bd6b9cf4046c094b04c44d0598a7e6e8f (diff)
Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap
VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!
Diffstat (limited to 'Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
index 9a749ecec9..ff20d117c2 100644
--- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
+++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
@@ -13,6 +13,7 @@
#include "VideoCommon/Assets/MaterialAsset.h"
#include "VideoCommon/Assets/ShaderAsset.h"
#include "VideoCommon/Assets/TextureAsset.h"
+#include "VideoCommon/RenderState.h"
namespace VideoCommon
{
@@ -289,6 +290,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
}
else
{
+ data->m_sampler = RenderState::GetLinearSamplerState();
data->m_type = TextureData::Type::Type_Texture2D;
}