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authoriwubcode <iwubcode@users.noreply.github.com>2023-07-02 21:27:24 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-07-09 12:21:34 -0500
commit77511e8e7cc80cc82fa1edf206948f714413aac8 (patch)
tree112ec9a7f52b18023c9178035ea2e27a2653c053 /Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
parent7bb04ff1dc7c528c794694edcc9802667345a6e3 (diff)
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
Diffstat (limited to 'Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h')
-rw-r--r--Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
index 9a842c6988..eeedb42d68 100644
--- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
+++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h
@@ -23,6 +23,7 @@ public:
LoadInfo LoadTexture(const AssetID& asset_id, CustomTextureData* data) override;
LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) override;
+ LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override;
// Gets the latest time from amongst all the files in the asset map
TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;