diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-06-04 23:01:29 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-06-05 16:19:46 -0500 |
| commit | 9d7ab477387bb9afc00181dfa70e1e0d1a27b28b (patch) | |
| tree | a766e794f51250d81d6d44e169eb716bd2579115 /Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h | |
| parent | ce2b63dcc086f95c7278827a079f007faa7f34ad (diff) | |
VideoCommon: add additional locks around asset access and usage to ensure thread safety
Diffstat (limited to 'Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h')
| -rw-r--r-- | Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h index d04981dac3..4f02d107cf 100644 --- a/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h +++ b/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.h @@ -5,6 +5,7 @@ #include <chrono> #include <filesystem> #include <map> +#include <mutex> #include <string> #include "VideoCommon/Assets/CustomAssetLibrary.h" @@ -18,6 +19,8 @@ class CustomTextureData; class DirectFilesystemAssetLibrary final : public CustomAssetLibrary { public: + using AssetMap = std::map<std::string, std::filesystem::path>; + LoadInfo LoadTexture(const AssetID& asset_id, CustomTextureData* data) override; // Gets the latest time from amongst all the files in the asset map @@ -26,12 +29,16 @@ public: // Assigns the asset id to a map of files, how this map is read is dependent on the data // For instance, a raw texture would expect the map to have a single entry and load that // file as the asset. But a model file data might have its data spread across multiple files - void SetAssetIDMapData(const AssetID& asset_id, - std::map<std::string, std::filesystem::path> asset_path_map); + void SetAssetIDMapData(const AssetID& asset_id, AssetMap asset_path_map); private: // Loads additional mip levels into the texture structure until _mip<N> texture is not found bool LoadMips(const std::filesystem::path& asset_path, CustomTextureData* data); + + // Gets the asset map given an asset id + AssetMap GetAssetMapForID(const AssetID& asset_id) const; + + mutable std::mutex m_lock; std::map<AssetID, std::map<std::string, std::filesystem::path>> m_assetid_to_asset_map_path; }; } // namespace VideoCommon |
