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authorJMC47 <JMC4789@gmail.com>2025-06-07 15:51:34 -0400
committerGitHub <noreply@github.com>2025-06-07 15:51:34 -0400
commit52fcdde4852ccab197092da37b00548e33844d85 (patch)
tree02b438f5d1fa1c127f73bdb0a0f12c2678965435 /Source/Core/VideoCommon/Assets/ShaderAsset.cpp
parent5eb61024c6e94b949ce21eac81003b43587fc155 (diff)
parentc3d3b8153388866117334cdc719889d1f676a16e (diff)
Merge pull request #13386 from iwubcode/resource_manager_system
VideoCommon: add resource manager, tracks resources to load assets in optimal way and manage memory
Diffstat (limited to 'Source/Core/VideoCommon/Assets/ShaderAsset.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/ShaderAsset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Assets/ShaderAsset.cpp b/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
index dbe4c5cb02..50a4a8c95d 100644
--- a/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
+++ b/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
@@ -439,7 +439,7 @@ CustomAssetLibrary::LoadInfo PixelShaderAsset::LoadImpl(const CustomAssetLibrary
{
auto potential_data = std::make_shared<PixelShaderData>();
const auto loaded_info = m_owning_library->LoadPixelShader(asset_id, potential_data.get());
- if (loaded_info.m_bytes_loaded == 0)
+ if (loaded_info.bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);