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authoriwubcode <iwubcode@users.noreply.github.com>2025-06-06 19:24:12 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2025-06-06 23:03:02 -0500
commitb3f50c969eef54c07b28860be6c8e172e03daaed (patch)
tree59b5646df25583024ee63fed771681f231b6d572 /Source/Core/VideoCommon/Assets/ShaderAsset.cpp
parent3b83907b88756f9d37ed39fa614efbcdc177e803 (diff)
VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded
Diffstat (limited to 'Source/Core/VideoCommon/Assets/ShaderAsset.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/ShaderAsset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Assets/ShaderAsset.cpp b/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
index dbe4c5cb02..50a4a8c95d 100644
--- a/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
+++ b/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
@@ -439,7 +439,7 @@ CustomAssetLibrary::LoadInfo PixelShaderAsset::LoadImpl(const CustomAssetLibrary
{
auto potential_data = std::make_shared<PixelShaderData>();
const auto loaded_info = m_owning_library->LoadPixelShader(asset_id, potential_data.get());
- if (loaded_info.m_bytes_loaded == 0)
+ if (loaded_info.bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);