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authoriwubcode <iwubcode@users.noreply.github.com>2023-08-26 12:12:37 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-08-26 12:12:37 -0500
commitf982c556b5d7779d2c16f91be9c7683f59939fa3 (patch)
tree135d7c99841bd42e987ae72de377de152eee5160 /Source/Core/VideoCommon/Assets/ShaderAsset.cpp
parentcd31da97d6362922e3eb63e58ef4d099928fdab7 (diff)
VideoCommon: add additional texture sampler types to ShaderAsset
Diffstat (limited to 'Source/Core/VideoCommon/Assets/ShaderAsset.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/ShaderAsset.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/ShaderAsset.cpp b/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
index d09e572bab..af5dad4a93 100644
--- a/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
+++ b/Source/Core/VideoCommon/Assets/ShaderAsset.cpp
@@ -49,6 +49,14 @@ bool ParseShaderProperties(const VideoCommon::CustomAssetLibrary::AssetID& asset
{
property.m_type = ShaderProperty::Type::Type_Sampler2D;
}
+ else if (type == "samplerarrayshared_main")
+ {
+ property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Main;
+ }
+ else if (type == "samplerarrayshared_additional")
+ {
+ property.m_type = ShaderProperty::Type::Type_SamplerArrayShared_Additional;
+ }
else
{
ERROR_LOG_FMT(VIDEO,