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| author | Scott Mansell <phiren@gmail.com> | 2023-01-30 22:36:25 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2023-01-31 19:41:24 +1300 |
| commit | 154cb4f722a9996a4134463e64c85c6bfa25d8bf (patch) | |
| tree | 7dc4583afd2fb8ec494032839439314ef8ddae3d /Source/Core/VideoCommon/AsyncRequests.cpp | |
| parent | d6cd8de1a7c28629ee7680ee20082608b5f84a29 (diff) | |
Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.
Rather than create a new place for it. This event system will try
to distribute it all over the place
Diffstat (limited to 'Source/Core/VideoCommon/AsyncRequests.cpp')
0 files changed, 0 insertions, 0 deletions
