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| author | Aestek <thib.gilles@gmail.com> | 2016-07-25 00:40:15 +0200 |
|---|---|---|
| committer | Aestek <thib.gilles@gmail.com> | 2016-07-26 21:34:35 +0200 |
| commit | 1760b3bdad8ff18fa577263648f0622ec3b713e1 (patch) | |
| tree | 348872a899c718d9fe18cc711326ec7754ec5730 /Source/Core/VideoCommon/AsyncRequests.cpp | |
| parent | d7de39ebbea736cfc00652de641921d031912786 (diff) | |
Rewrite NetPlayClient input wait logic to use std::condition_variable's
Instead of sleeping in NetPlayClient::GetNetPads and NetPlayClient::WiimoteUpdate,
now use std::condition_variable. This allows for finer control over these blocking
areas.
Diffstat (limited to 'Source/Core/VideoCommon/AsyncRequests.cpp')
0 files changed, 0 insertions, 0 deletions
