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| author | Tillmann Karras <tilkax@gmail.com> | 2025-08-30 02:34:19 +0100 |
|---|---|---|
| committer | Tillmann Karras <tilkax@gmail.com> | 2025-08-31 01:03:23 +0100 |
| commit | 9396f0f58ea882445036f35b09b56fceb0363b30 (patch) | |
| tree | 991e8072527f76567e8c38dcb0cfc6ab70c5b91c /Source/Core/VideoCommon/AsyncRequests.cpp | |
| parent | 033a0540f7d76feb7d9eef6be99977da3142e415 (diff) | |
GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.
`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098ffa32ab92a9795fac9553b29fc4bce. The one remaining occurrence
was merged later.
`ForceTextureFiltering` is an int option and shouldn't be set to False.
Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.
The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.
Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.
Boogie SuperStar works fine with any texture filtering setting.
Diffstat (limited to 'Source/Core/VideoCommon/AsyncRequests.cpp')
0 files changed, 0 insertions, 0 deletions
