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authorTillmann Karras <tilkax@gmail.com>2025-08-30 02:34:19 +0100
committerTillmann Karras <tilkax@gmail.com>2025-08-31 01:03:23 +0100
commit9396f0f58ea882445036f35b09b56fceb0363b30 (patch)
tree991e8072527f76567e8c38dcb0cfc6ab70c5b91c /Source/Core/VideoCommon/AsyncRequests.cpp
parent033a0540f7d76feb7d9eef6be99977da3142e415 (diff)
GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x even if the game asks for more. `ForceFiltering` was replaced by `ForceTextureFiltering` in afe9d5b098ffa32ab92a9795fac9553b29fc4bce. The one remaining occurrence was merged later. `ForceTextureFiltering` is an int option and shouldn't be set to False. Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they have a single stripe that I think doesn't warrant forcing manual texture sampling for everyone. The NES games I tried worked fine with anisotropic filtering, it just doesn't do anything. Various games don't actually have any issue with anisotropic filtering as long as it's not forced. The only game I could find that actually requires the default aniso setting is Spider-Man: Shattered Dimensions. Boogie SuperStar works fine with any texture filtering setting.
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