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authorMarkus Wick <degasus@users.noreply.github.com>2018-03-14 17:08:36 +0100
committerGitHub <noreply@github.com>2018-03-14 17:08:36 +0100
commit19d97f3fd972f1577ec821306bd438d2cf0232a8 (patch)
tree3857facc622531b67147f0176b20c22ea523185e /Source/Core/VideoCommon/AsyncShaderCompiler.cpp
parentb3f948891a9336ec7b8f18bda1f83e5b72d70709 (diff)
parent517a9774442d39b641e4a893a6734994dfe0074d (diff)
Merge pull request #6430 from stenzek/uid-cache-fixes
ShaderCache: Fix several issues in background shader compiling
Diffstat (limited to 'Source/Core/VideoCommon/AsyncShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoCommon/AsyncShaderCompiler.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
index e605828ed5..2f14c1621b 100644
--- a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
+++ b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
@@ -57,6 +57,12 @@ bool AsyncShaderCompiler::HasPendingWork()
return !m_pending_work.empty() || m_busy_workers.load() != 0;
}
+bool AsyncShaderCompiler::HasCompletedWork()
+{
+ std::lock_guard<std::mutex> guard(m_completed_work_lock);
+ return !m_completed_work.empty();
+}
+
void AsyncShaderCompiler::WaitUntilCompletion()
{
while (HasPendingWork())