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| author | Markus Wick <degasus@users.noreply.github.com> | 2018-03-14 17:08:36 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-03-14 17:08:36 +0100 |
| commit | 19d97f3fd972f1577ec821306bd438d2cf0232a8 (patch) | |
| tree | 3857facc622531b67147f0176b20c22ea523185e /Source/Core/VideoCommon/AsyncShaderCompiler.cpp | |
| parent | b3f948891a9336ec7b8f18bda1f83e5b72d70709 (diff) | |
| parent | 517a9774442d39b641e4a893a6734994dfe0074d (diff) | |
Merge pull request #6430 from stenzek/uid-cache-fixes
ShaderCache: Fix several issues in background shader compiling
Diffstat (limited to 'Source/Core/VideoCommon/AsyncShaderCompiler.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/AsyncShaderCompiler.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp index e605828ed5..2f14c1621b 100644 --- a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp +++ b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp @@ -57,6 +57,12 @@ bool AsyncShaderCompiler::HasPendingWork() return !m_pending_work.empty() || m_busy_workers.load() != 0; } +bool AsyncShaderCompiler::HasCompletedWork() +{ + std::lock_guard<std::mutex> guard(m_completed_work_lock); + return !m_completed_work.empty(); +} + void AsyncShaderCompiler::WaitUntilCompletion() { while (HasPendingWork()) |
