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authorLéo Lam <leo@leolam.fr>2020-11-18 11:10:48 +0100
committerGitHub <noreply@github.com>2020-11-18 11:10:48 +0100
commit4eecb8fd1100db51a118c220c8b6a61fd672fc42 (patch)
tree5c08b8d1d92b0b676a0c064d2200e4d6f64d5af5 /Source/Core/VideoCommon/AsyncShaderCompiler.cpp
parenteb1581bbcc30b79f51b736d2f31c9cb0489b1162 (diff)
parent3d9b2aa0055ded7ee74f6e4a73ff54acecf313a9 (diff)
Merge pull request #9248 from lioncash/video-fmt
VideoCommon: Migrate over to fmt
Diffstat (limited to 'Source/Core/VideoCommon/AsyncShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoCommon/AsyncShaderCompiler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
index 1586c7d209..3eddc489d5 100644
--- a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
+++ b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
@@ -122,7 +122,7 @@ bool AsyncShaderCompiler::StartWorkerThreads(u32 num_worker_threads)
void* thread_param = nullptr;
if (!WorkerThreadInitMainThread(&thread_param))
{
- WARN_LOG(VIDEO, "Failed to initialize shader compiler worker thread.");
+ WARN_LOG_FMT(VIDEO, "Failed to initialize shader compiler worker thread.");
break;
}
@@ -133,7 +133,7 @@ bool AsyncShaderCompiler::StartWorkerThreads(u32 num_worker_threads)
if (!m_worker_thread_start_result.load())
{
- WARN_LOG(VIDEO, "Failed to start shader compiler worker thread.");
+ WARN_LOG_FMT(VIDEO, "Failed to start shader compiler worker thread.");
thr.join();
break;
}
@@ -198,7 +198,7 @@ void AsyncShaderCompiler::WorkerThreadEntryPoint(void* param)
// Initialize worker thread with backend-specific method.
if (!WorkerThreadInitWorkerThread(param))
{
- WARN_LOG(VIDEO, "Failed to initialize shader compiler worker.");
+ WARN_LOG_FMT(VIDEO, "Failed to initialize shader compiler worker.");
m_worker_thread_start_result.store(false);
m_init_event.Set();
return;