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authoriwubcode <iwubcode@users.noreply.github.com>2025-11-20 22:12:09 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2025-11-21 01:17:45 -0600
commit75c66e35c68a791ab5415b1a120cc07321ad2e79 (patch)
treef58970ede05f51deb2d0bca5a667e95ff49ed2a8 /Source/Core/VideoCommon/AsyncShaderCompiler.cpp
parent4f30aaf1ca1ba410904422e55e2a14012ce8163e (diff)
VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto
Diffstat (limited to 'Source/Core/VideoCommon/AsyncShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoCommon/AsyncShaderCompiler.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
index c69354628d..e312525eb9 100644
--- a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
+++ b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp
@@ -68,6 +68,19 @@ bool AsyncShaderCompiler::HasCompletedWork()
return !m_completed_work.empty();
}
+void AsyncShaderCompiler::ClearAllWork()
+{
+ {
+ std::lock_guard<std::mutex> guard(m_pending_work_lock);
+ m_pending_work.clear();
+ }
+
+ {
+ std::lock_guard<std::mutex> guard(m_completed_work_lock);
+ m_completed_work.clear();
+ }
+}
+
bool AsyncShaderCompiler::WaitUntilCompletion(
const std::function<void(size_t, size_t)>& progress_callback)
{