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| author | Léo Lam <leo@leolam.fr> | 2020-10-24 13:56:35 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2020-10-24 14:02:38 +0200 |
| commit | 8b9a0c9e09c1ee80f5d179ba59bf1491a510ba98 (patch) | |
| tree | 4c2a0cc466553df181fd358c47eefff50099009d /Source/Core/VideoCommon/AsyncShaderCompiler.cpp | |
| parent | 285b926e92bb1536c8d0b708a21b08b49b52382d (diff) | |
IOS/USB: Fix -Winvalid-offset warnings
Unfortunately, compilers will issue warnings when using offsetof with
non-standard layout types even when offsetof actually works fine here;
just having a virtual function is enough to trigger the warning...
Let's just stop the scan threads explicitly in destructors instead of
relying on member destruction order.
Diffstat (limited to 'Source/Core/VideoCommon/AsyncShaderCompiler.cpp')
0 files changed, 0 insertions, 0 deletions
