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| author | Pierre Bourdon <delroth@gmail.com> | 2018-03-10 08:22:28 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-03-10 08:22:28 +0100 |
| commit | a4ef133456a18178f345d3c25195bf74c0e83750 (patch) | |
| tree | 1564aa8e85c3800882466b953984a57be0bf0b0c /Source/Core/VideoCommon/AsyncShaderCompiler.cpp | |
| parent | 63838c013bde06ed13bfc1b5e24c53594934f641 (diff) | |
| parent | 93ab50c55584c416d32b5bbdf39f37e9c67f4105 (diff) | |
Merge pull request #6399 from stenzek/videocommon-shader-cache
VideoCommon Shader (Pipeline) Cache
Diffstat (limited to 'Source/Core/VideoCommon/AsyncShaderCompiler.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/AsyncShaderCompiler.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp index 59ef9762f1..e605828ed5 100644 --- a/Source/Core/VideoCommon/AsyncShaderCompiler.cpp +++ b/Source/Core/VideoCommon/AsyncShaderCompiler.cpp @@ -18,7 +18,6 @@ AsyncShaderCompiler::~AsyncShaderCompiler() // Pending work can be left at shutdown. // The work item classes are expected to clean up after themselves. _assert_(!HasWorkerThreads()); - _assert_(m_completed_work.empty()); } void AsyncShaderCompiler::QueueWorkItem(WorkItemPtr item) |
