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authorJordan Woyak <jordan.woyak@gmail.com>2025-03-07 14:43:39 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2025-03-09 01:42:45 -0600
commitc18c039089bdc27cbccf92a9053ed80bb161a9b9 (patch)
treeeaaaa442e14441bd678c0c433d5765fa84c549d4 /Source/Core/VideoCommon/BPFunctions.cpp
parent99e686de34c2c862a01ee3859abb4b3256f04a63 (diff)
VideoCommon: Move backend_info out of VideoConfig struct.
Diffstat (limited to 'Source/Core/VideoCommon/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 2c6c733710..d813d8b6e3 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -221,7 +221,7 @@ void SetScissorAndViewport()
// floating-point round-trip errors. However the console GPU doesn't ever write a value
// to the depth buffer that exceeds 2^24 - 1.
constexpr float GX_MAX_DEPTH = 16777215.0f / 16777216.0f;
- if (!g_ActiveConfig.backend_info.bSupportsDepthClamp)
+ if (!g_backend_info.bSupportsDepthClamp)
{
// There's no way to support oversized depth ranges in this situation. Let's just clamp the
// range to the maximum value supported by the console GPU and hope for the best.
@@ -233,7 +233,7 @@ void SetScissorAndViewport()
{
// We need to ensure depth values are clamped the maximum value supported by the console GPU.
// Taking into account whether the depth range is inverted or not.
- if (xfmem.viewport.zRange < 0.0f && g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
+ if (xfmem.viewport.zRange < 0.0f && g_backend_info.bSupportsReversedDepthRange)
{
min_depth = GX_MAX_DEPTH;
max_depth = 0.0f;
@@ -246,7 +246,7 @@ void SetScissorAndViewport()
}
float near_depth, far_depth;
- if (g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
+ if (g_backend_info.bSupportsReversedDepthRange)
{
// Set the reversed depth range.
near_depth = max_depth;
@@ -262,7 +262,7 @@ void SetScissorAndViewport()
}
// Lower-left flip.
- if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
+ if (g_backend_info.bUsesLowerLeftOrigin)
y = static_cast<float>(g_gfx->GetCurrentFramebuffer()->GetHeight()) - y - height;
g_gfx->SetViewport(x, y, width, height, near_depth, far_depth);