diff options
| author | Stenzek <stenzek@gmail.com> | 2018-02-25 01:15:35 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-03-10 15:56:30 +1000 |
| commit | dec0c3bce85ceda89ea05f00b94aad00e675598d (patch) | |
| tree | 8c967a47d8a531ae3f0245e419d7ec652535ee3a /Source/Core/VideoCommon/BPFunctions.cpp | |
| parent | 24df896eb8d1520706b086039743ef2dca7ce6df (diff) | |
Move shader caches to VideoCommon
Diffstat (limited to 'Source/Core/VideoCommon/BPFunctions.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/BPFunctions.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp index 0e4551da09..1afcb35040 100644 --- a/Source/Core/VideoCommon/BPFunctions.cpp +++ b/Source/Core/VideoCommon/BPFunctions.cpp @@ -31,6 +31,7 @@ void SetGenerationMode() RasterizationState state = {}; state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType()); g_renderer->SetRasterizationState(state); + g_vertex_manager->SetRasterizationStateChanged(); } void SetScissor() @@ -132,6 +133,7 @@ void SetDepthMode() DepthState state = {}; state.Generate(bpmem); g_renderer->SetDepthState(state); + g_vertex_manager->SetDepthStateChanged(); } void SetBlendMode() @@ -139,6 +141,7 @@ void SetBlendMode() BlendingState state = {}; state.Generate(bpmem); g_renderer->SetBlendingState(state); + g_vertex_manager->SetBlendingStateChanged(); } /* Explanation of the magic behind ClearScreen: |
