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authorStenzek <stenzek@gmail.com>2018-02-25 01:15:35 +1000
committerStenzek <stenzek@gmail.com>2018-03-10 15:56:30 +1000
commitdec0c3bce85ceda89ea05f00b94aad00e675598d (patch)
tree8c967a47d8a531ae3f0245e419d7ec652535ee3a /Source/Core/VideoCommon/BPFunctions.cpp
parent24df896eb8d1520706b086039743ef2dca7ce6df (diff)
Move shader caches to VideoCommon
Diffstat (limited to 'Source/Core/VideoCommon/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 0e4551da09..1afcb35040 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -31,6 +31,7 @@ void SetGenerationMode()
RasterizationState state = {};
state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
g_renderer->SetRasterizationState(state);
+ g_vertex_manager->SetRasterizationStateChanged();
}
void SetScissor()
@@ -132,6 +133,7 @@ void SetDepthMode()
DepthState state = {};
state.Generate(bpmem);
g_renderer->SetDepthState(state);
+ g_vertex_manager->SetDepthStateChanged();
}
void SetBlendMode()
@@ -139,6 +141,7 @@ void SetBlendMode()
BlendingState state = {};
state.Generate(bpmem);
g_renderer->SetBlendingState(state);
+ g_vertex_manager->SetBlendingStateChanged();
}
/* Explanation of the magic behind ClearScreen: