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authorPierre Bourdon <delroth@gmail.com>2015-02-24 23:31:05 +0100
committerPierre Bourdon <delroth@gmail.com>2015-02-24 23:31:05 +0100
commitf06b1106dbbaba5b8a9b09e7762029f3918260cd (patch)
treed943740bc48f5584768ddd149d2a0928df2d9ffe /Source/Core/VideoCommon/BPFunctions.cpp
parent5fc62ac56316ad613b9ef8509d8e8e4f877a0731 (diff)
parent967eaad8df52197dad69891c25cbc69f8e52e6b8 (diff)
Merge pull request #2089 from degasus/remove_disable_efb_copy
Remove disable efb copy
Diffstat (limited to 'Source/Core/VideoCommon/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 604840efdd..748f1c269e 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -90,11 +90,8 @@ void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
- if (g_ActiveConfig.bEFBCopyEnable)
- {
- TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
- srcRect, isIntensity, scaleByHalf);
- }
+ TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
+ srcRect, isIntensity, scaleByHalf);
}
/* Explanation of the magic behind ClearScreen: