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| author | Lioncash <mathew1800@gmail.com> | 2016-01-24 21:52:02 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2016-01-25 04:57:04 -0500 |
| commit | 102672a797edef07922a11d101f26b2baabfd95b (patch) | |
| tree | e2fa6a89e017c25b4f674587e0ce32e3a77edb9c /Source/Core/VideoCommon/BPStructs.cpp | |
| parent | d9f87b8030b84e41bb181e9cb1f2247a4b58b345 (diff) | |
NetPlayClient: Make is_connected private
This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
0 files changed, 0 insertions, 0 deletions
