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| author | Jonathan Hamilton <jtrhamilton@gmail.com> | 2017-10-25 22:44:39 -0700 |
|---|---|---|
| committer | Jonathan Hamilton <jtrhamilton@gmail.com> | 2018-01-05 09:56:46 -0800 |
| commit | 29a9ed043bd0946497edf7c4d392ce46041b9817 (patch) | |
| tree | 3104979b668377da1499a3b4afc7ac29c557e3ce /Source/Core/VideoCommon/BPStructs.cpp | |
| parent | 11976526d11f0475a3af126758260cdd69dd2a35 (diff) | |
Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
0 files changed, 0 insertions, 0 deletions
