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authorJules Blok <jules.blok@gmail.com>2014-12-14 22:27:09 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-15 22:47:41 +0100
commit382e1c22db91d863b55d6223d4893cb629dab810 (patch)
tree858007f14d0c4833ebb9a5ad437a950684335e06 /Source/Core/VideoCommon/BPStructs.cpp
parent887c669c288a8aeb432e9b6e9cd0c781bd14faf5 (diff)
GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/BPStructs.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp
index fdf3e15ff2..6a32b7f245 100644
--- a/Source/Core/VideoCommon/BPStructs.cpp
+++ b/Source/Core/VideoCommon/BPStructs.cpp
@@ -129,7 +129,6 @@ static void BPWritten(const BPCmd& bp)
GeometryShaderManager::SetViewportChanged();
return;
case BPMEM_LINEPTWIDTH: // Line Width
- SetLineWidth();
GeometryShaderManager::SetLinePtWidthChanged();
return;
case BPMEM_ZMODE: // Depth Control