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authorRyan Houdek <Sonicadvance1@gmail.com>2015-09-01 05:23:43 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2015-09-01 05:41:03 -0500
commit7a35f9285b354c8fd24295e11bcb85a2b99b3de5 (patch)
tree21078772bff9a158baab6a2c776a03d78e264037 /Source/Core/VideoCommon/BPStructs.cpp
parentb9ea9c05ad8287462cfbbc1c19620f98f9eaad26 (diff)
[GLES] Support texture_buffer for palette texture conversion.
OpenGL ES 3.2 adds this feature to core It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well. For the non-Nvidia vendors that implemented this is: - Qualcomm's Adreno 4xx - IMGTec's PowerVR Rogue
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