diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-11-25 16:23:54 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-11-26 16:27:26 -0600 |
| commit | 849a0c13b5fbfc31b38e2b2593b1213b8adfb9f4 (patch) | |
| tree | 115cb2a61d54aff3e376e59426453f0399e6560c /Source/Core/VideoCommon/BPStructs.cpp | |
| parent | 1a2d0882d04446550687424e36a81a2c16a6a00d (diff) | |
VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/BPStructs.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp index 72b2a5c7dc..bf67ebcaa5 100644 --- a/Source/Core/VideoCommon/BPStructs.cpp +++ b/Source/Core/VideoCommon/BPStructs.cpp @@ -38,11 +38,11 @@ #include "VideoCommon/TMEM.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/TextureDecoder.h" -#include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoEvents.h" +#include "VideoCommon/XFStateManager.h" using namespace BPFunctions; @@ -55,8 +55,7 @@ void BPInit() bpmem.bpMask = 0xFFFFFF; } -static void BPWritten(PixelShaderManager& pixel_shader_manager, - VertexShaderManager& vertex_shader_manager, +static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager& xf_state_manager, GeometryShaderManager& geometry_shader_manager, const BPCmd& bp, int cycles_into_future) { @@ -139,7 +138,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, case BPMEM_SCISSORTL: // Scissor Rectable Top, Left case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right case BPMEM_SCISSOROFFSET: // Scissor Offset - vertex_shader_manager.SetViewportChanged(); + xf_state_manager.SetViewportChanged(); geometry_shader_manager.SetViewportChanged(); return; case BPMEM_LINEPTWIDTH: // Line Width @@ -790,7 +789,7 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future) if (reg != BPMEM_BP_MASK) bpmem.bpMask = 0xFFFFFF; - BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(), + BPWritten(system.GetPixelShaderManager(), system.GetXFStateManager(), system.GetGeometryShaderManager(), bp, cycles_into_future); } |
