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authorPierre Bourdon <delroth@gmail.com>2016-01-13 01:27:24 +0100
committerPierre Bourdon <delroth@gmail.com>2016-01-13 01:27:24 +0100
commit8f8134f5f4da2ff29f58c8f373ed1f5c64bcdf71 (patch)
tree74f8317e0e5e161a21c636a6388cc3013bfe837c /Source/Core/VideoCommon/BPStructs.cpp
parent82f3b94ad7a344972a26cb87d4ab362fd1397738 (diff)
parentaa430c10d573b5e73154b8fbb7d661a58e44df68 (diff)
Merge pull request #3504 from degasus/master
VideoBackend: Cleanup API a bit.
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/BPStructs.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp
index 6dc505c28e..35f017f5c5 100644
--- a/Source/Core/VideoCommon/BPStructs.cpp
+++ b/Source/Core/VideoCommon/BPStructs.cpp
@@ -177,7 +177,7 @@ static void BPWritten(const BPCmd& bp)
switch (bp.newvalue & 0xFF)
{
case 0x02:
- if (!g_use_deterministic_gpu_thread)
+ if (!Fifo::g_use_deterministic_gpu_thread)
PixelEngine::SetFinish(); // may generate interrupt
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
return;
@@ -188,12 +188,12 @@ static void BPWritten(const BPCmd& bp)
}
return;
case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
- if (!g_use_deterministic_gpu_thread)
+ if (!Fifo::g_use_deterministic_gpu_thread)
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
return;
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
- if (!g_use_deterministic_gpu_thread)
+ if (!Fifo::g_use_deterministic_gpu_thread)
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
return;
@@ -378,7 +378,7 @@ static void BPWritten(const BPCmd& bp)
case BPMEM_CLEARBBOX2:
// Don't compute bounding box if this frame is being skipped!
// Wrong but valid values are better than bogus values...
- if (!g_bSkipCurrentFrame)
+ if (!Fifo::g_bSkipCurrentFrame)
{
u8 offset = bp.address & 2;
BoundingBox::active = true;