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| author | Jonathan Hamilton <jtrhamilton@gmail.com> | 2017-12-26 12:30:22 -0800 |
|---|---|---|
| committer | Jonathan Hamilton <jtrhamilton@gmail.com> | 2018-01-05 09:56:46 -0800 |
| commit | ceb1f8c8cbc41aed49c5ae8d66499057d979b51a (patch) | |
| tree | 8c2a1472260254ba826f895a6573bb89c78207cb /Source/Core/VideoCommon/BPStructs.cpp | |
| parent | 8d68adcaf3442122fff5bb0988c2f06b0128f021 (diff) | |
Enable shader_framebuffer_fetch blend path on ubershaders
Tested on a linux Intel Skylake integrated graphics with
blend_func_extended force-disabled, as it's the only platform I have
that doesn't crash with ubershaders and supports fb_fetch
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/BPStructs.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp index 7d027c7b72..8909823b7a 100644 --- a/Source/Core/VideoCommon/BPStructs.cpp +++ b/Source/Core/VideoCommon/BPStructs.cpp @@ -153,9 +153,7 @@ static void BPWritten(const BPCmd& bp) SetBlendMode(); - // Dither - if (bp.changes & 0x04) - PixelShaderManager::SetBlendModeChanged(); + PixelShaderManager::SetBlendModeChanged(); } return; case BPMEM_CONSTANTALPHA: // Set Destination Alpha |
