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authorJonathan Hamilton <jtrhamilton@gmail.com>2017-12-26 12:30:22 -0800
committerJonathan Hamilton <jtrhamilton@gmail.com>2018-01-05 09:56:46 -0800
commitceb1f8c8cbc41aed49c5ae8d66499057d979b51a (patch)
tree8c2a1472260254ba826f895a6573bb89c78207cb /Source/Core/VideoCommon/BPStructs.cpp
parent8d68adcaf3442122fff5bb0988c2f06b0128f021 (diff)
Enable shader_framebuffer_fetch blend path on ubershaders
Tested on a linux Intel Skylake integrated graphics with blend_func_extended force-disabled, as it's the only platform I have that doesn't crash with ubershaders and supports fb_fetch
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/BPStructs.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp
index 7d027c7b72..8909823b7a 100644
--- a/Source/Core/VideoCommon/BPStructs.cpp
+++ b/Source/Core/VideoCommon/BPStructs.cpp
@@ -153,9 +153,7 @@ static void BPWritten(const BPCmd& bp)
SetBlendMode();
- // Dither
- if (bp.changes & 0x04)
- PixelShaderManager::SetBlendModeChanged();
+ PixelShaderManager::SetBlendModeChanged();
}
return;
case BPMEM_CONSTANTALPHA: // Set Destination Alpha