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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-04-18 09:37:34 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-18 09:37:34 +0200 |
| commit | f3f9489852bfcb1f7744ec3ff3108270b0070ea1 (patch) | |
| tree | 88a19a7acef120623703ffee275b616d9f1d5320 /Source/Core/VideoCommon/BPStructs.cpp | |
| parent | e0c489d80cbd512cff50328d77aa93d5c3600f84 (diff) | |
| parent | e370f6a82aafd94334c99b2547f3c90c6a12e014 (diff) | |
Merge pull request #5277 from stenzek/glsl-token-pasting
OGL: Use struct for post-processing shader options
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
0 files changed, 0 insertions, 0 deletions
