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| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2022-10-11 03:42:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-11 03:42:17 +0200 |
| commit | a056a1366f458754aee61b67f05f61f34c826353 (patch) | |
| tree | 7a223982642ae558808d0279f6de34eee746369f /Source/Core/VideoCommon/CPMemory.cpp | |
| parent | 333ede5416217cf88ea210e284cfb4f76d49e0f6 (diff) | |
| parent | ffed23c059f52dfbe1dbd089d6861c68b8960035 (diff) | |
Merge pull request #11131 from Pokechu22/cp-state-savestate-mistakes
Include tangent/binormal cache in savestates and simplify saving CP state
Diffstat (limited to 'Source/Core/VideoCommon/CPMemory.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/CPMemory.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/CPMemory.cpp b/Source/Core/VideoCommon/CPMemory.cpp index 401c37bc00..c9a5a57b51 100644 --- a/Source/Core/VideoCommon/CPMemory.cpp +++ b/Source/Core/VideoCommon/CPMemory.cpp @@ -15,24 +15,6 @@ CPState g_main_cp_state; CPState g_preprocess_cp_state; -void DoCPState(PointerWrap& p) -{ - // We don't save g_preprocess_cp_state separately because the GPU should be - // synced around state save/load. - p.DoArray(g_main_cp_state.array_bases); - p.DoArray(g_main_cp_state.array_strides); - p.Do(g_main_cp_state.matrix_index_a); - p.Do(g_main_cp_state.matrix_index_b); - p.Do(g_main_cp_state.vtx_desc); - p.DoArray(g_main_cp_state.vtx_attr); - p.DoMarker("CP Memory"); - if (p.IsReadMode()) - { - CopyPreprocessCPStateFromMain(); - VertexLoaderManager::g_bases_dirty = true; - } -} - void CopyPreprocessCPStateFromMain() { std::memcpy(&g_preprocess_cp_state, &g_main_cp_state, sizeof(CPState)); |
