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authorcomex <comexk@gmail.com>2014-08-27 13:26:06 -0400
committercomex <comexk@gmail.com>2014-09-28 21:23:29 -0400
commitf0131c2e09faba0d65fa5b7360898e514e3636f5 (patch)
tree3715ecd44ad120b0667967115962cf036fcadd47 /Source/Core/VideoCommon/CPMemory.cpp
parent90638c6806ac2c92b211e41b2abd257b4266f488 (diff)
Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it.
Diffstat (limited to 'Source/Core/VideoCommon/CPMemory.cpp')
-rw-r--r--Source/Core/VideoCommon/CPMemory.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/Source/Core/VideoCommon/CPMemory.cpp b/Source/Core/VideoCommon/CPMemory.cpp
index 752063065b..22bc95c57d 100644
--- a/Source/Core/VideoCommon/CPMemory.cpp
+++ b/Source/Core/VideoCommon/CPMemory.cpp
@@ -2,17 +2,22 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/CPMemory.h"
// CP state
u8 *cached_arraybases[16];
-// STATE_TO_SAVE
-u32 arraybases[16];
-u32 arraystrides[16];
-TMatrixIndexA MatrixIndexA;
-TMatrixIndexB MatrixIndexB;
-TVtxDesc g_VtxDesc;
-// Most games only use the first VtxAttr and simply reconfigure it all the time as needed.
-VAT g_VtxAttr[8];
+CPState g_main_cp_state;
+
+void DoCPState(PointerWrap& p)
+{
+ p.DoArray(g_main_cp_state.array_bases, 16);
+ p.DoArray(g_main_cp_state.array_strides, 16);
+ p.Do(g_main_cp_state.matrix_index_a);
+ p.Do(g_main_cp_state.matrix_index_b);
+ p.Do(g_main_cp_state.vtx_desc.Hex);
+ p.DoArray(g_main_cp_state.vtx_attr, 8);
+ p.DoMarker("CP Memory");
+}