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authoraldelaro5 <aldelaro5@localhost.localdomain>2016-09-09 14:10:48 -0400
committeraldelaro5 <aldelaro5@localhost.localdomain>2016-09-09 15:05:54 -0400
commit09df343247d7c7af4527689d8332b86ff3b10e7c (patch)
treead312b97ad9614c1ce8cbdccb548bee62a4bcc9b /Source/Core/VideoCommon/CommandProcessor.cpp
parent6e488e65e3782537e81b91696bc36dfc2edbc9f9 (diff)
Move Memchecks support out of debug only builds
It wouldn't impact performance until at least one memcheck is enabled. Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals. Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
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