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authorPokechu22 <Pokechu022@gmail.com>2021-03-31 22:43:21 -0700
committerPokechu22 <Pokechu022@gmail.com>2021-05-07 15:42:18 -0700
commit28b71c65afb49b41639c26eb21c3f8e01138015b (patch)
tree231addc4b889c5b98f9d1576bb877f3f8ed336a1 /Source/Core/VideoCommon/CommandProcessor.cpp
parentef75381a84dbd10b240d65b19fd18b6db5ed354f (diff)
Fix same object count being used for all frames in the FIFO analyzer
If the number of objects varied, this would result in either missing objects on some frames, or too many objects on some frames; the latter case could cause crashes. Since it used the current frame to get the count, if the FIFO is started before the FIFO analyzer is opened, then the current frame is effectively random, making it hard to reproduce consistently. This issue has existed since the FIFO analyzer was implemented for Qt.
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
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