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authorScott Mansell <phiren@gmail.com>2021-09-12 04:44:25 +1200
committerScott Mansell <phiren@gmail.com>2021-09-15 02:31:38 +1200
commit37b80e21707fe9288d3a5f47fe0ab0a9454b744b (patch)
treed3d81cfb4a81a2e99816d6c13b950b969291ca8a /Source/Core/VideoCommon/CommandProcessor.cpp
parent1b32a61d6a47e748e024a62a6f856b21ec635294 (diff)
BPStructs: fix out-of-range EFB copy clamping
Previous code from #7950 only clamps correctly when the efb copies left and top coordinates are (0, 0) Now we should handle all situations. Spyro: A hero's tail is an example of a game that does an oversized EFB copy with a non-zero origin.
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