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| author | Scott Mansell <phiren@gmail.com> | 2021-09-12 04:44:25 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2021-09-15 02:31:38 +1200 |
| commit | 37b80e21707fe9288d3a5f47fe0ab0a9454b744b (patch) | |
| tree | d3d81cfb4a81a2e99816d6c13b950b969291ca8a /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | 1b32a61d6a47e748e024a62a6f856b21ec635294 (diff) | |
BPStructs: fix out-of-range EFB copy clamping
Previous code from #7950 only clamps correctly when the efb copies
left and top coordinates are (0, 0)
Now we should handle all situations.
Spyro: A hero's tail is an example of a game that does an oversized
EFB copy with a non-zero origin.
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
