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| author | magumagu <magumagu9@gmail.com> | 2014-12-11 14:12:20 -0800 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-12-12 22:08:46 -0800 |
| commit | 43d56febc488cb26f0a2269a96265f2d15a68659 (patch) | |
| tree | 9480377268edd5f52109e9ce7d07370e44ce34d5 /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | 7ebca647b348000db2169dbbf4f873a5bd07a25b (diff) | |
JIT: use fastmem loads in MMU mode.
Even in games that require MMU mode, loads outside the area specified by
the BAT are rare, so fastmem is a substantial improvement.
All of the interesting changes are in the backpatch handler, to make it
generate DSI exceptions correctly.
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
