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| author | JosJuice <josjuice@gmail.com> | 2022-10-19 19:35:10 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2022-10-22 10:03:52 +0200 |
| commit | 4dbf0b8e904ad3a338809ff1df4ba87836fffebe (patch) | |
| tree | 834ff5ec1066267bc4a534e6cc4dd7e901e339cf /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | bba38a36420d0359323d9a248e4ce53e2eb066fa (diff) | |
JitArm64: Reimplement Force25BitPrecision
The previous implementation of Force25BitPrecision was essentially a
translation of the x86-64 implementation. It worked, but we can make a
more efficient implementation by using an AArch64 instruction I don't
believe x86-64 has an equivalent of: URSHR. The latency is the same as
before, but the instruction count and register count are both reduced.
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
