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| author | degasus <wickmarkus@web.de> | 2014-01-05 09:52:26 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-05 09:52:26 +0100 |
| commit | 4fff5ac90dc674f775dcf7d57b5b513f62f87fc5 (patch) | |
| tree | 60483cb793eaffeaaeb64f14969caebdc82635f7 /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | 01351795f01d113a587fe51c904cdba84536f230 (diff) | |
OpenGL: drop UBO-workaround usage for efb2ram shaders
It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
