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| author | NanoByte011 <nanobyte011@hotmail.com> | 2015-02-07 17:16:04 -0700 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-06-08 23:20:27 +0200 |
| commit | 59f273696ab3c2b1965106e9e4145e5b62a6ccd5 (patch) | |
| tree | 4571f132edaaf894c1d2be18761390faf31da370 /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | 06d1b8c63ae63035fc95c350da8f1879eca7fc25 (diff) | |
VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
