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authorLioncash <mathew1800@gmail.com>2019-05-30 02:06:55 -0400
committerLioncash <mathew1800@gmail.com>2019-05-30 06:41:57 -0400
commit954246d10ec3c9b6c84569f217d6728e53529341 (patch)
tree5eb5ab99c598094fb1089d35ef53d68b933c7aa6 /Source/Core/VideoCommon/CommandProcessor.cpp
parent149a97e396fd1ac22df8ad9d47d4a23e3ef46d25 (diff)
VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid
This is only ever used to retrieve a raw view of the given UID data structure, however it's already valid C++ to retrieve a char/unsigned char view of an object for bytewise inspection. u8 maps to unsigned char on all platforms we support, so we can just do this directly with a reinterpret cast, simplifying the overall interface.
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