diff options
| author | Jonathan Marek <jonathan@marek.ca> | 2020-10-04 18:09:30 -0400 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2020-11-20 12:23:34 +0100 |
| commit | a20e69ff5173ee171b57bcc4dce071cef4459512 (patch) | |
| tree | 57170a99702091bd2b8881fe603a3323ca3515ee /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | c580a70a1245945a47df14b28c7b8741646fddc7 (diff) | |
Vulkan: fix validation error in bSupportsGeometryShaders=false case
In CreateDescriptorSetLayouts(), one less dynamic binding is created when
bSupportsGeometryShaders=false. Reduce the dynamicOffsetCount argument by
one in that case. Avoids this validation error:
Attempting to bind 3 descriptorSets with 2 dynamic descriptors, but
dynamicOffsetCount is 3. It should exactly match the number of dynamic
descriptors. The Vulkan spec states: dynamicOffsetCount must be equal to
the total number of dynamic descriptors in pDescriptorSets
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
[Applied clang-format]
Signed-off-by: Léo Lam <leo@leolam.fr>
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
