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| author | Robin Kertels <robin.kertels@gmail.com> | 2022-10-29 09:49:52 +0200 |
|---|---|---|
| committer | Robin Kertels <robin.kertels@gmail.com> | 2022-10-29 23:39:32 +0200 |
| commit | a6aa6512917d5ff33c8c864445e55d47a9176ead (patch) | |
| tree | 56c77be9fd2504db3d463fe59ec9a77cfe06077d /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | 22fecb41fc85f3c2ef6a3f1e1d422dd6b6e9a76b (diff) | |
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Fixes the following error in the D3D12 debug layer:
D3D12 WARNING: ID3D12Device::CreateCommittedResource:
Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
[ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED]
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
