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authorRobin Kertels <robin.kertels@gmail.com>2022-10-29 09:49:52 +0200
committerRobin Kertels <robin.kertels@gmail.com>2022-10-29 23:39:32 +0200
commita6aa6512917d5ff33c8c864445e55d47a9176ead (patch)
tree56c77be9fd2504db3d463fe59ec9a77cfe06077d /Source/Core/VideoCommon/CommandProcessor.cpp
parent22fecb41fc85f3c2ef6a3f1e1d422dd6b6e9a76b (diff)
VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
Fixes the following error in the D3D12 debug layer: D3D12 WARNING: ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_UNORDERED_ACCESS. Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON. [ STATE_CREATION WARNING #1328: CREATERESOURCE_STATE_IGNORED]
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
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