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| author | Jules Blok <jules.blok@gmail.com> | 2016-09-07 21:13:16 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-09-07 21:13:16 +0200 |
| commit | da43f9a156ae58593a73f8b529a11fa4fcb51d42 (patch) | |
| tree | 24ac9dc26a6480a3577fee1b8a6534f5589b76ce /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | d0a323cce750485286756f6c705de33ad9825721 (diff) | |
PixelShaderGen: Always divide the texture coordinates by q.
Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
