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authorJules Blok <jules.blok@gmail.com>2016-09-07 21:13:16 +0200
committerJules Blok <jules.blok@gmail.com>2016-09-07 21:13:16 +0200
commitda43f9a156ae58593a73f8b529a11fa4fcb51d42 (patch)
tree24ac9dc26a6480a3577fee1b8a6534f5589b76ce /Source/Core/VideoCommon/CommandProcessor.cpp
parentd0a323cce750485286756f6c705de33ad9825721 (diff)
PixelShaderGen: Always divide the texture coordinates by q.
Some games will set q to a different value than 1.0 through texture matrix manipulations. It seems the console will still do the division in that case.
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
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