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| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-01-03 18:07:06 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-03 18:07:06 +0100 |
| commit | ed9915308b8c14853103eac8bec455b7c072f5ec (patch) | |
| tree | 7a5325923ae9d770bcb8d6de72b5c54e4d43c277 /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | e4c007e2e1a442dbab620f91ca5f6b9b2b27dd5b (diff) | |
| parent | f3df3a772728e7cc1d1a8ad4cda9b6154e8d1c3c (diff) | |
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
