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authorYuriy O'Donnell <yuriyo@gmail.com>2014-10-25 02:59:02 +0200
committerYuriy O'Donnell <yuriyo@gmail.com>2014-11-29 11:42:52 +0100
commita886d8a8ee97ced9b8d4868d604d08b54886b06a (patch)
tree6524f979ade565ec413bb4304297a315df86874c /Source/Core/VideoCommon/ConstantManager.h
parent1fe3d07cbdeda459527199bb9837f5f6ce9a2f5b (diff)
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
Diffstat (limited to 'Source/Core/VideoCommon/ConstantManager.h')
-rw-r--r--Source/Core/VideoCommon/ConstantManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/ConstantManager.h b/Source/Core/VideoCommon/ConstantManager.h
index 116088d76e..93c228bc98 100644
--- a/Source/Core/VideoCommon/ConstantManager.h
+++ b/Source/Core/VideoCommon/ConstantManager.h
@@ -42,7 +42,7 @@ struct VertexShaderConstants
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
- float4 depthparams;
+ float4 pixelcentercorrection;
float4 stereoparams;
};