diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 12:16:10 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 12:16:10 +0200 |
| commit | 5fcb4bb3ab2e19d3ee95c08c6f86ba68656c6357 (patch) | |
| tree | 43fa45c14e8f08dadaf6612045bde3d97fb1931e /Source/Core/VideoCommon/Debugger.cpp | |
| parent | 3570c7f03a2aa90aa634f96c0af1969af610f14d (diff) | |
Further fixes to the formatting change. WX sucks.
Diffstat (limited to 'Source/Core/VideoCommon/Debugger.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Debugger.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp index 86f3f99345..4dbaa1865a 100644 --- a/Source/Core/VideoCommon/Debugger.cpp +++ b/Source/Core/VideoCommon/Debugger.cpp @@ -88,7 +88,7 @@ void GFXDebuggerBase::DumpPixelShader(const std::string& path) { output = "Destination alpha disabled:\n"; /// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, - ///g_nativeVertexFmt->m_components); + /// g_nativeVertexFmt->m_components); } else { @@ -96,16 +96,16 @@ void GFXDebuggerBase::DumpPixelShader(const std::string& path) { output = "Using dual source blending for destination alpha:\n"; /// output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, - ///g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + /// g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); } else { output = "Using two passes for emulating destination alpha:\n"; /// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, - ///g_nativeVertexFmt->m_components); + /// g_nativeVertexFmt->m_components); output += "\n\nDestination alpha pass shader:\n"; /// output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, - ///g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); + /// g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); } } @@ -119,7 +119,7 @@ void GFXDebuggerBase::DumpVertexShader(const std::string& path) File::CreateEmptyFile(filename); /// File::WriteStringToFile(GenerateVertexShaderCode(g_nativeVertexFmt->m_components, - ///g_ActiveConfig.backend_info.APIType), filename); + /// g_ActiveConfig.backend_info.APIType), filename); } void GFXDebuggerBase::DumpPixelShaderConstants(const std::string& path) |
