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authorPierre Bourdon <delroth@gmail.com>2016-06-24 12:16:10 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 12:16:10 +0200
commit5fcb4bb3ab2e19d3ee95c08c6f86ba68656c6357 (patch)
tree43fa45c14e8f08dadaf6612045bde3d97fb1931e /Source/Core/VideoCommon/Debugger.cpp
parent3570c7f03a2aa90aa634f96c0af1969af610f14d (diff)
Further fixes to the formatting change. WX sucks.
Diffstat (limited to 'Source/Core/VideoCommon/Debugger.cpp')
-rw-r--r--Source/Core/VideoCommon/Debugger.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp
index 86f3f99345..4dbaa1865a 100644
--- a/Source/Core/VideoCommon/Debugger.cpp
+++ b/Source/Core/VideoCommon/Debugger.cpp
@@ -88,7 +88,7 @@ void GFXDebuggerBase::DumpPixelShader(const std::string& path)
{
output = "Destination alpha disabled:\n";
/// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType,
- ///g_nativeVertexFmt->m_components);
+ /// g_nativeVertexFmt->m_components);
}
else
{
@@ -96,16 +96,16 @@ void GFXDebuggerBase::DumpPixelShader(const std::string& path)
{
output = "Using dual source blending for destination alpha:\n";
/// output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND,
- ///g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ /// g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
else
{
output = "Using two passes for emulating destination alpha:\n";
/// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType,
- ///g_nativeVertexFmt->m_components);
+ /// g_nativeVertexFmt->m_components);
output += "\n\nDestination alpha pass shader:\n";
/// output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS,
- ///g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
+ /// g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
}
}
@@ -119,7 +119,7 @@ void GFXDebuggerBase::DumpVertexShader(const std::string& path)
File::CreateEmptyFile(filename);
/// File::WriteStringToFile(GenerateVertexShaderCode(g_nativeVertexFmt->m_components,
- ///g_ActiveConfig.backend_info.APIType), filename);
+ /// g_ActiveConfig.backend_info.APIType), filename);
}
void GFXDebuggerBase::DumpPixelShaderConstants(const std::string& path)