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authorJasper St. Pierre <jstpierre@mecheye.net>2014-08-06 22:38:39 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2014-08-19 10:05:58 -0400
commit63f1a169696a9b9b519f3be4ee47ee7253f645a7 (patch)
tree4b0cb89a280149c6cb3ddb38309cec7e071dd009 /Source/Core/VideoCommon/Debugger.cpp
parent7ca8d8dfc7e9bf3b09f9cab929c98f9e607c298b (diff)
Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
Diffstat (limited to 'Source/Core/VideoCommon/Debugger.cpp')
-rw-r--r--Source/Core/VideoCommon/Debugger.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp
index b5dcca740f..41e263c1e1 100644
--- a/Source/Core/VideoCommon/Debugger.cpp
+++ b/Source/Core/VideoCommon/Debugger.cpp
@@ -14,8 +14,6 @@
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoConfig.h"
-//void UpdateFPSDisplay(const char *text);
-
GFXDebuggerBase *g_pdebugger = nullptr;
volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
@@ -57,8 +55,6 @@ void GFXDebuggerCheckAndPause(bool update)
g_pdebugger->OnPause();
while ( GFXDebuggerPauseFlag )
{
- g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
-
if (update) GFXDebuggerUpdateScreen();
SLEEP(5);
}