diff options
| author | Tilka <tilkax@gmail.com> | 2019-02-26 04:21:05 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-02-26 04:21:05 +0000 |
| commit | 6ce7f44b8a0bb3b95d3f12ebffbef7a71a443fdd (patch) | |
| tree | 98380ce3a3284c52597a6fba86589c847219ecd5 /Source/Core/VideoCommon/Debugger.cpp | |
| parent | 19673ce79af814ca3b77d7f8ea60458e564bfa51 (diff) | |
| parent | f039149198657c1891e1c6462ed30c31ed4b8486 (diff) | |
Merge pull request #7753 from stenzek/videocommon-all-the-things
Move a significant amount of video backend logic to VideoCommon
Diffstat (limited to 'Source/Core/VideoCommon/Debugger.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Debugger.cpp | 163 |
1 files changed, 0 insertions, 163 deletions
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp deleted file mode 100644 index 4dbaa1865a..0000000000 --- a/Source/Core/VideoCommon/Debugger.cpp +++ /dev/null @@ -1,163 +0,0 @@ -// Copyright 2010 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#include <string> - -#include "Common/FileUtil.h" -#include "Common/StringUtil.h" -#include "Common/Thread.h" - -#include "VideoCommon/BPMemory.h" -#include "VideoCommon/Debugger.h" -#include "VideoCommon/VideoConfig.h" - -GFXDebuggerBase* g_pdebugger = nullptr; -volatile bool GFXDebuggerPauseFlag = - false; // if true, the GFX thread will be spin locked until it's false again -volatile PauseEvent GFXDebuggerToPauseAtNext = - NOT_PAUSE; // Event which will trigger spin locking the GFX thread -volatile int GFXDebuggerEventToPauseCount = - 0; // Number of events to wait for until GFX thread will be paused - -void GFXDebuggerUpdateScreen() -{ - // TODO: Implement this in a backend-independent way - /* // update screen - if (D3D::bFrameInProgress) - { - D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface()); - D3D::dev->SetDepthStencilSurface(nullptr); - - D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), nullptr, - D3D::GetBackBufferSurface(), nullptr, - D3DTEXF_LINEAR); - - D3D::dev->EndScene(); - D3D::dev->Present(nullptr, nullptr, nullptr, nullptr); - - D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface()); - D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface()); - D3D::dev->BeginScene(); - } - else - { - D3D::dev->EndScene(); - D3D::dev->Present(nullptr, nullptr, nullptr, nullptr); - D3D::dev->BeginScene(); - }*/ -} - -// GFX thread -void GFXDebuggerCheckAndPause(bool update) -{ - if (GFXDebuggerPauseFlag) - { - g_pdebugger->OnPause(); - while (GFXDebuggerPauseFlag) - { - if (update) - GFXDebuggerUpdateScreen(); - Common::SleepCurrentThread(5); - } - g_pdebugger->OnContinue(); - } -} - -// GFX thread -void GFXDebuggerToPause(bool update) -{ - GFXDebuggerToPauseAtNext = NOT_PAUSE; - GFXDebuggerPauseFlag = true; - GFXDebuggerCheckAndPause(update); -} - -void ContinueGFXDebugger() -{ - GFXDebuggerPauseFlag = false; -} - -void GFXDebuggerBase::DumpPixelShader(const std::string& path) -{ - const std::string filename = StringFromFormat("%sdump_ps.txt", path.c_str()); - - std::string output; - bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && - bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; - if (!useDstAlpha) - { - output = "Destination alpha disabled:\n"; - /// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, - /// g_nativeVertexFmt->m_components); - } - else - { - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) - { - output = "Using dual source blending for destination alpha:\n"; - /// output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, - /// g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); - } - else - { - output = "Using two passes for emulating destination alpha:\n"; - /// output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, - /// g_nativeVertexFmt->m_components); - output += "\n\nDestination alpha pass shader:\n"; - /// output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, - /// g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components); - } - } - - File::CreateEmptyFile(filename); - File::WriteStringToFile(output, filename); -} - -void GFXDebuggerBase::DumpVertexShader(const std::string& path) -{ - const std::string filename = StringFromFormat("%sdump_vs.txt", path.c_str()); - - File::CreateEmptyFile(filename); - /// File::WriteStringToFile(GenerateVertexShaderCode(g_nativeVertexFmt->m_components, - /// g_ActiveConfig.backend_info.APIType), filename); -} - -void GFXDebuggerBase::DumpPixelShaderConstants(const std::string& path) -{ - // TODO -} - -void GFXDebuggerBase::DumpVertexShaderConstants(const std::string& path) -{ - // TODO -} - -void GFXDebuggerBase::DumpTextures(const std::string& path) -{ - // TODO -} - -void GFXDebuggerBase::DumpFrameBuffer(const std::string& path) -{ - // TODO -} - -void GFXDebuggerBase::DumpGeometry(const std::string& path) -{ - // TODO -} - -void GFXDebuggerBase::DumpVertexDecl(const std::string& path) -{ - // TODO -} - -void GFXDebuggerBase::DumpMatrices(const std::string& path) -{ - // TODO -} - -void GFXDebuggerBase::DumpStats(const std::string& path) -{ - // TODO -} |
