diff options
| author | Tillmann Karras <tilkax@gmail.com> | 2014-03-09 21:14:26 +0100 |
|---|---|---|
| committer | Tillmann Karras <tilkax@gmail.com> | 2014-03-09 21:14:26 +0100 |
| commit | d802d392811be44d34ae9cd23f616db93e54c50f (patch) | |
| tree | f9aa8831a0731ea246bd921d979f4bffa7f07bd0 /Source/Core/VideoCommon/Debugger.cpp | |
| parent | f28116b7da6aac6069084596dc4dbf866bdebfd8 (diff) | |
clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
Diffstat (limited to 'Source/Core/VideoCommon/Debugger.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Debugger.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp index affeb9183a..bd711439a9 100644 --- a/Source/Core/VideoCommon/Debugger.cpp +++ b/Source/Core/VideoCommon/Debugger.cpp @@ -15,7 +15,7 @@ //void UpdateFPSDisplay(const char *text); extern NativeVertexFormat *g_nativeVertexFmt; -GFXDebuggerBase *g_pdebugger = NULL; +GFXDebuggerBase *g_pdebugger = nullptr; volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread volatile int GFXDebuggerEventToPauseCount = 0; // Number of events to wait for until GFX thread will be paused @@ -27,14 +27,14 @@ void GFXDebuggerUpdateScreen() if (D3D::bFrameInProgress) { D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface()); - D3D::dev->SetDepthStencilSurface(NULL); + D3D::dev->SetDepthStencilSurface(nullptr); - D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL, - D3D::GetBackBufferSurface(), NULL, + D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), nullptr, + D3D::GetBackBufferSurface(), nullptr, D3DTEXF_LINEAR); D3D::dev->EndScene(); - D3D::dev->Present(NULL, NULL, NULL, NULL); + D3D::dev->Present(nullptr, nullptr, nullptr, nullptr); D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface()); D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface()); @@ -43,7 +43,7 @@ void GFXDebuggerUpdateScreen() else { D3D::dev->EndScene(); - D3D::dev->Present(NULL, NULL, NULL, NULL); + D3D::dev->Present(nullptr, nullptr, nullptr, nullptr); D3D::dev->BeginScene(); }*/ } |
