summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/DriverDetails.cpp
diff options
context:
space:
mode:
authorRyan Houdek <Sonicadvance1@gmail.com>2015-07-20 22:02:58 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2015-07-20 22:02:58 -0500
commit012a9afdb64a1fa93a67da001557694fb7a21499 (patch)
treecf7762873aa609f7dedcc97b2c085c2dc40d7935 /Source/Core/VideoCommon/DriverDetails.cpp
parent3d6ee7313d10d9be47f9ed3d3f0dbaa737aed954 (diff)
Work around slow glBufferSubData on PowerVR.
As with all tiled renderers, glBufferSubData is terribly slow. Use glBufferData as typical.
Diffstat (limited to 'Source/Core/VideoCommon/DriverDetails.cpp')
-rw-r--r--Source/Core/VideoCommon/DriverDetails.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp
index 04808c3e62..dd02ded1de 100644
--- a/Source/Core/VideoCommon/DriverDetails.cpp
+++ b/Source/Core/VideoCommon/DriverDetails.cpp
@@ -53,6 +53,7 @@ namespace DriverDetails
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENNEGATEDBOOLEAN,-1.0, -1.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, -1, BUG_BROKENIVECSHIFTS, -1.0, 46.0, true},
{OS_ALL, VENDOR_ARM, DRIVER_ARM, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
+ {OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, -1, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_MESA, DRIVER_NOUVEAU, -1, BUG_BROKENUBO, 900, 916, true},
{OS_ALL, VENDOR_MESA, DRIVER_R600, -1, BUG_BROKENUBO, 900, 913, true},
{OS_ALL, VENDOR_MESA, DRIVER_I965, -1, BUG_BROKENUBO, 900, 920, true},