diff options
| author | Stenzek <stenzek@gmail.com> | 2017-09-03 14:04:14 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-09-07 17:05:43 +1000 |
| commit | 134daf3b00d1bf46a3ad4b57405f8844b809bb4f (patch) | |
| tree | c716692ce96e73f065050abd726ab2f9569bf6a5 /Source/Core/VideoCommon/DriverDetails.cpp | |
| parent | 5d6dac54104295f2c594c91006d2ee2de486c528 (diff) | |
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
Diffstat (limited to 'Source/Core/VideoCommon/DriverDetails.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/DriverDetails.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp index cce4daddb7..2885aea7e9 100644 --- a/Source/Core/VideoCommon/DriverDetails.cpp +++ b/Source/Core/VideoCommon/DriverDetails.cpp @@ -102,8 +102,8 @@ static BugInfo m_known_bugs[] = { BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true}, {API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN, BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true}, - {API_VULKAN, OS_ALL, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, - BUG_BROKEN_MSAA_VKCMDCLEARATTACHMENTS, -1.0, -1.0, true}, + {API_VULKAN, OS_ALL, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN, BUG_BROKEN_MSAA_CLEAR, -1.0, + -1.0, true}, {API_VULKAN, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN, BUG_BROKEN_CLEAR_LOADOP_RENDERPASS, -1.0, -1.0, true}, }; |
