diff options
| author | Stenzek <stenzek@gmail.com> | 2018-08-28 23:39:45 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-08-28 23:39:47 +1000 |
| commit | 3ad7812b53fd4faab44b1c36b198de126b8a18ed (patch) | |
| tree | 43dddf9b806675c3fe037c5d4e1bd2e0c885f7a1 /Source/Core/VideoCommon/DriverDetails.cpp | |
| parent | 8206e4862c172e065967ce5d18cac55bbd78279e (diff) | |
ShaderGen: Drop broken fragment shader index workaround for Vulkan
AMD appears to have since fixed this in their driver, and it makes
shadergen ever so slightly less messy.
Diffstat (limited to 'Source/Core/VideoCommon/DriverDetails.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/DriverDetails.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp index 301c73d89f..aa186181cb 100644 --- a/Source/Core/VideoCommon/DriverDetails.cpp +++ b/Source/Core/VideoCommon/DriverDetails.cpp @@ -88,8 +88,6 @@ static BugInfo m_known_bugs[] = { -1.0, true}, {API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_CLIP_DISTANCE, -1.0, -1.0, true}, - {API_VULKAN, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, - BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true}, {API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true}, {API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN, |
