summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/DriverDetails.cpp
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2018-08-28 23:39:45 +1000
committerStenzek <stenzek@gmail.com>2018-08-28 23:39:47 +1000
commit3ad7812b53fd4faab44b1c36b198de126b8a18ed (patch)
tree43dddf9b806675c3fe037c5d4e1bd2e0c885f7a1 /Source/Core/VideoCommon/DriverDetails.cpp
parent8206e4862c172e065967ce5d18cac55bbd78279e (diff)
ShaderGen: Drop broken fragment shader index workaround for Vulkan
AMD appears to have since fixed this in their driver, and it makes shadergen ever so slightly less messy.
Diffstat (limited to 'Source/Core/VideoCommon/DriverDetails.cpp')
-rw-r--r--Source/Core/VideoCommon/DriverDetails.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/DriverDetails.cpp b/Source/Core/VideoCommon/DriverDetails.cpp
index 301c73d89f..aa186181cb 100644
--- a/Source/Core/VideoCommon/DriverDetails.cpp
+++ b/Source/Core/VideoCommon/DriverDetails.cpp
@@ -88,8 +88,6 @@ static BugInfo m_known_bugs[] = {
-1.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_CLIP_DISTANCE, -1.0,
-1.0, true},
- {API_VULKAN, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
- BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true},
{API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,